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Vector3d Member List

This is the complete list of members for Vector3d, including all inherited members.

Angle(Vector3d from, Vector3d to)Vector3dstatic
AngleBetween(Vector3d from, Vector3d to)Vector3dstatic
backVector3dstatic
Cross(Vector3d lhs, Vector3d rhs)Vector3dstatic
Distance(Vector3d a, Vector3d b)Vector3dstatic
Dot(Vector3d lhs, Vector3d rhs)Vector3dstatic
downVector3dstatic
Equals(object other)Vector3d
Exclude(Vector3d excludeThis, Vector3d fromThat)Vector3dstatic
forwardVector3dstatic
fwdVector3dstatic
GetHashCode()Vector3d
kEpsilonVector3d
leftVector3dstatic
Lerp(Vector3d from, Vector3d to, float t)Vector3dstatic
Magnitude(Vector3d a)Vector3dstatic
magnitudeVector3d
Max(Vector3d lhs, Vector3d rhs)Vector3dstatic
Min(Vector3d lhs, Vector3d rhs)Vector3dstatic
Normalize()Vector3d
Normalize(Vector3d value)Vector3dstatic
normalizedVector3d
oneVector3dstatic
operator Vector3(Vector3d v)Vector3dstatic
operator Vector3d(Vector3 v)Vector3dstatic
operator!=(Vector3d lhs, Vector3d rhs)Vector3dstatic
operator*(double d, Vector3d a)Vector3dstatic
operator*(Vector3d a, double d)Vector3dstatic
operator+(Vector3 a, Vector3d b)Vector3dstatic
operator+(Vector3d a, Vector3 b)Vector3dstatic
operator+(Vector3d a, Vector3d b)Vector3dstatic
operator-(Vector3d a)Vector3dstatic
operator-(Vector3 a, Vector3d b)Vector3dstatic
operator-(Vector3d a, Vector3 b)Vector3dstatic
operator-(Vector3d a, Vector3d b)Vector3dstatic
operator/(Vector3d a, double d)Vector3dstatic
operator==(Vector3d lhs, Vector3d rhs)Vector3dstatic
OrthoNormalize(ref Vector3d normal, ref Vector3d tangent)Vector3dstatic
OrthoNormalize(ref Vector3d normal, ref Vector3d tangent, ref Vector3d binormal)Vector3dstatic
Project(Vector3d vector, Vector3d onNormal)Vector3dstatic
Reflect(Vector3d inDirection, Vector3d inNormal)Vector3dstatic
rightVector3dstatic
RotateTowards(Vector3d from, Vector3d to, float maxRadiansDelta, float maxMagnitudeDelta)Vector3dstatic
Scale(Vector3d scale)Vector3d
Scale(Vector3d a, Vector3d b)Vector3dstatic
Slerp(Vector3d from, Vector3d to, float t)Vector3dstatic
sqrMagnitudeVector3d
SqrMagnitude(Vector3d a)Vector3dstatic
this[int index]Vector3d
ToString()Vector3d
upVector3dstatic
Vector3d(double x, double y)Vector3d
Vector3d(double x, double y, double z)Vector3d
xVector3d
xzyVector3d
yVector3d
zVector3d
zeroVector3dstatic