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EditorLogic Member List

This is the complete list of members for EditorLogic, including all inherited members.

actionPanelBtnEditorLogic
allowNodeAttachmentEditorLogic
allowSrfAttachmentEditorLogic
angleSnapButtonEditorLogic
angleSnapSpriteEditorLogic
AreAllPartsConnected()EditorLogic
attachClipEditorLogic
attachNodePrefabEditorLogic
CountAllSceneParts(bool includeSelected)EditorLogic
debugFlightEditorLogic
DeletePart(Part part)EditorLogicstatic
deletePartClipEditorLogic
DestroySelectedPart()EditorLogic
dragPlaneCenterEditorLogic
dragSharpnessEditorLogic
editorCameraEditorLogic
editorLockedEditorLogicstatic
EditorLogic()EditorLogic
EditorMode enum nameEditorLogic
EditorScreen enum nameEditorLogic
editorScreenEditorLogic
EditorState enum nameEditorLogic
editorTypeEditorLogic
editText()EditorLogic
exitBtnEditorLogic
fetchEditorLogicstatic
GetComponentUpwards(string type, GameObject obj)EditorLogicstatic
GetComponentUpwards< T >(GameObject obj)EditorLogicstatic
getSortedShipList()EditorLogic
initialPodPositionEditorLogic
initialPodRotationEditorLogic
launchBtnEditorLogic
launchSiteNameEditorLogic
LayerMaskEditorLogicstatic
loadBtnEditorLogic
LoadShipFromFile(string path)EditorLogicstatic
Lock(bool lockLoad, bool lockExit, bool lockSave)EditorLogic
maxHeightEditorLogic
mirrorSpriteEditorLogic
modalAreasEditorLogic
mouseGrabEditorLogic
mouseOverGUIEditorLogic
newBtnEditorLogic
OnPodSelect(AvailablePart pod)EditorLogic
partGrabClipEditorLogic
partPanelBtnEditorLogic
partReleaseClipEditorLogic
PartRotationEditorLogicstatic
partRotationEditorLogic
PartSelectedEditorLogic
saveBtnEditorLogic
sceneToLoadEditorLogic
SelectedPartEditorLogicstatic
SelectPanelActions()EditorLogic
SelectPanelParts()EditorLogic
selPartGrabOffsetEditorLogic
SetBackup()EditorLogic
SetHighlightRecursive(bool recursive, List< Part > parts)EditorLogic
SetHighlightRecursive(bool recursive, Part p)EditorLogic
SetHighlightRecursive(bool recursive, ShipConstruct parts)EditorLogic
SetLayerRecursive(GameObject part, int layer, int ignoreLayersMask=0)EditorLogicstatic
SetSoftLock(bool lockState)EditorLogicstatic
shipEditorLogic
shipBrowserSkinEditorLogic
shipFileImageEditorLogic
ShipFileImageEditorLogicstatic
shipNameFieldEditorLogic
snapButton()EditorLogic
softLockEditorLogicstatic
SortedShipListEditorLogicstatic
SpawnPart(AvailablePart part)EditorLogic
srfAttachAngleSnapEditorLogic
startPodEditorLogicstatic
startPodIdEditorLogic
StateEditorLogic
stateEditorLogic
symButton()EditorLogic
symmetryButtonEditorLogic
symmetryModeEditorLogic
symmetrySpriteEditorLogic
UndoRedo()EditorLogic
Unlock()EditorLogic
VesselRotationEditorLogicstatic