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EditorLogic Member List
This is the complete list of members for
EditorLogic
, including all inherited members.
actionPanelBtn
EditorLogic
allowNodeAttachment
EditorLogic
allowSrfAttachment
EditorLogic
angleSnapButton
EditorLogic
angleSnapSprite
EditorLogic
AreAllPartsConnected
()
EditorLogic
attachClip
EditorLogic
attachNodePrefab
EditorLogic
CountAllSceneParts
(bool includeSelected)
EditorLogic
debugFlight
EditorLogic
DeletePart
(Part part)
EditorLogic
static
deletePartClip
EditorLogic
DestroySelectedPart
()
EditorLogic
dragPlaneCenter
EditorLogic
dragSharpness
EditorLogic
editorCamera
EditorLogic
editorLocked
EditorLogic
static
EditorLogic
()
EditorLogic
EditorMode
enum name
EditorLogic
EditorScreen
enum name
EditorLogic
editorScreen
EditorLogic
EditorState
enum name
EditorLogic
editorType
EditorLogic
editText
()
EditorLogic
exitBtn
EditorLogic
fetch
EditorLogic
static
GetComponentUpwards
(string type, GameObject obj)
EditorLogic
static
GetComponentUpwards< T >
(GameObject obj)
EditorLogic
static
getSortedShipList
()
EditorLogic
initialPodPosition
EditorLogic
initialPodRotation
EditorLogic
launchBtn
EditorLogic
launchSiteName
EditorLogic
LayerMask
EditorLogic
static
loadBtn
EditorLogic
LoadShipFromFile
(string path)
EditorLogic
static
Lock
(bool lockLoad, bool lockExit, bool lockSave)
EditorLogic
maxHeight
EditorLogic
mirrorSprite
EditorLogic
modalAreas
EditorLogic
mouseGrab
EditorLogic
mouseOverGUI
EditorLogic
newBtn
EditorLogic
OnPodSelect
(AvailablePart pod)
EditorLogic
partGrabClip
EditorLogic
partPanelBtn
EditorLogic
partReleaseClip
EditorLogic
PartRotation
EditorLogic
static
partRotation
EditorLogic
PartSelected
EditorLogic
saveBtn
EditorLogic
sceneToLoad
EditorLogic
SelectedPart
EditorLogic
static
SelectPanelActions
()
EditorLogic
SelectPanelParts
()
EditorLogic
selPartGrabOffset
EditorLogic
SetBackup
()
EditorLogic
SetHighlightRecursive
(bool recursive, List< Part > parts)
EditorLogic
SetHighlightRecursive
(bool recursive, Part p)
EditorLogic
SetHighlightRecursive
(bool recursive, ShipConstruct parts)
EditorLogic
SetLayerRecursive
(GameObject part, int layer, int ignoreLayersMask=0)
EditorLogic
static
SetSoftLock
(bool lockState)
EditorLogic
static
ship
EditorLogic
shipBrowserSkin
EditorLogic
shipFileImage
EditorLogic
ShipFileImage
EditorLogic
static
shipNameField
EditorLogic
snapButton
()
EditorLogic
softLock
EditorLogic
static
SortedShipList
EditorLogic
static
SpawnPart
(AvailablePart part)
EditorLogic
srfAttachAngleSnap
EditorLogic
startPod
EditorLogic
static
startPodId
EditorLogic
State
EditorLogic
state
EditorLogic
symButton
()
EditorLogic
symmetryButton
EditorLogic
symmetryMode
EditorLogic
symmetrySprite
EditorLogic
UndoRedo
()
EditorLogic
Unlock
()
EditorLogic
VesselRotation
EditorLogic
static
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