KSP API
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Part Member List

This is the complete list of members for Part, including all inherited members.

ActionsPart
activate(int currentStage)Part
ActivatesEvenIfDisconnectedPart
addChild(Part child)Part
AddCrewmember(ProtoCrewMember crew)Part
AddInternalPart(ConfigNode node)Part
AddModule(ConfigNode node)Part
AddModule(string moduleName)Part
AddOnMouseDown(Part.OnActionDelegate method)Part
AddOnMouseEnter(Part.OnActionDelegate method)Part
AddOnMouseExit(Part.OnActionDelegate method)Part
AddResource(ConfigNode node)Part
airlockPart
angularDragPart
attachedPartprotected
attachJointPart
attachMethodPart
attachModePart
attachNodesPart
attachRulesPart
attRotationPart
breakingForcePart
breakingTorquePart
buoyancyPart
CenterOfBuoyancyPart
CheckCollision(Collision c)Part
checkLanded()Part
checkSplashed()Part
childrenPart
childStageOffsetPart
ClassIDPart
ClassNamePart
cleanReferencesFromOtherParts()Part
colliderPart
collisionEnhancerPart
CoMOffsetPart
connectedPartprotected
ConstructIDPart
Couple(Part tgtPart)Part
crashTolerancePart
CreateInternalModel()Part
CrewCapacityPart
currentCollisionsPart
customPartDataPart
deactivate()Part
decouple(float breakForce=0f)Part
defaultHighlightNonePartstatic
defaultHighlightPartPartstatic
defaultInverseStagePart
DespawnAllCrew()Part
Die()Part
disconnect(bool controlledSeparation=false)Part
DragModel enum namePart
dragModelPart
dragModelTypePart
dragReferenceVectorPart
DrainFuel(float amount)Partvirtual
drawStats()Part
dynamicPressureAtmPart
editorCollisionPart
editorLinksPart
EventsPart
explode()Part
explosionPotentialPart
FieldsPart
findAttachNode(string nodeId)Part
findAttachNodeByPart(Part connectedPart)Part
findAttachNodes(string partialNodeId)Part
FindChildPart(string childName)Part
FindChildPart(string childName, bool recursive)Part
FindChildPart< T >()Part
FindChildPart< T >(bool recursive)Part
FindChildParts< T >()Part
FindChildParts< T >(bool recursive)Part
FindFuel(Part source, List< Part > fuelSources, uint reqId)Partvirtual
findFxGroup(string groupID)Part
FindModelAnimators()Part
FindModelAnimators(string clipName)Part
FindModelComponent< T >()Part
FindModelComponent< T >(string childName)Part
FindModelComponents< T >()Part
FindModelComponents< T >(string childName)Part
FindModelTransform(string childName)Part
FindModelTransforms(string childName)Part
FindNonPhysicslessChildren(List< Part > parts)Part
flightIDPart
flightIntegratorPart
force_activate()Part
freeze()Part
FromGO(GameObject obj)Partstatic
frozenPart
fuelCrossFeedPart
fuelLookupTargetsPart
fuelRequestIDPartstatic
fxGroupsPart
GetComponentUpwards(string type, GameObject obj)Partstatic
GetComponentUpwards< T >(GameObject obj)Partstatic
GetConnectedResources(int resourceID, List< PartResource > resources)Part
getFuelReqId()Partstatic
GetResourceMass()Part
getSymmetryCounterPart(int index)Part
GroundContactPart
HandleCollision(Collision c)Part
hasHeiarchyModelPart
hasIndirectChild(Part tgtPart)Part
hasIndirectParent(Part tgtPart)Part
hasStagingIconPart
heatConductivityPartprotected
heatDissipationPartprotected
highlightColorPart
highlightRecursePart
HighlightType enum namePart
highlightTypePart
initialVesselNamePart
inStageIndexPart
internalModelPart
InternalModelNamePart
inverseStagePart
isAttachedPart
isClonePart
isConnectedPart
isControllablePart
isControlSourcePart
isMirroredPart
isPersistentPart
isSymmetryCounterPart(Part cPart)Part
LandedPart
lastFuelRequestIdPart
LateUpdate()Part
LoadModule(ConfigNode node, int moduleIndex)Part
localRootPart
manualStageOffsetPart
massPart
maximum_dragPart
maxTempPart
minimum_dragPart
mirrorAxisPart
mirrorRefAxisPart
mirrorVectorPart
missionIDPart
ModulesPart
NoCrossFeedNodeKeyPart
OnActionDelegate(Part p)Part
onActiveFixedUpdate()Partprotectedvirtual
onActiveUpdate()Partprotectedvirtual
onAttach(Part parent, bool first=true)Part
onBackup()Partvirtual
OnCollisionEnter(Collision c)Part
OnCollisionExit(Collision c)Part
OnCollisionStay(Collision c)Part
onCopy(Part original, bool asSymCounterpart)Partprotectedvirtual
OnCopy(Part original, bool asSymCounterpart)Part
onCtrlUpd(FlightCtrlState s)Partprotectedvirtual
onDecouple(float breakForce)Partprotectedvirtual
OnDelete()Part
onDetach(bool first=true)Part
onDisconnect()Partprotectedvirtual
OnDrawStats()Partvirtual
OnEditorAttachPart
OnEditorDestroyPart
OnEditorDetachPart
onEditorUpdate()Partprotectedvirtual
onFlightStart()Partprotectedvirtual
onFlightStartAtLaunchPad()Partprotectedvirtual
onFlightStateLoad(Dictionary< string, KSPParseable > parsedData)Partvirtual
onFlightStateSave(Dictionary< string, KSPParseable > partDataCollection)Partvirtual
onGamePause()Partprotectedvirtual
onGameResume()Partprotectedvirtual
onJointDisable()Partprotectedvirtual
onJointReset()Partprotectedvirtual
OnJustAboutToBeDestroyedPart
OnLiftOff()Part
OnLoad()Part
onPack()Partprotectedvirtual
onPartActivate()Partprotectedvirtual
onPartAttach(Part parent)Partprotectedvirtual
onPartAwake()Partprotectedvirtual
onPartDeactivate()Partprotectedvirtual
onPartDelete()Partprotectedvirtual
onPartDestroy()Partprotectedvirtual
onPartDetach()Partprotectedvirtual
onPartExplode()Partprotectedvirtual
onPartFixedUpdate()Partprotectedvirtual
onPartLiftOff()Partprotectedvirtual
onPartLoad()Partprotectedvirtual
onPartSplashdown()Partprotectedvirtual
onPartStart()Partprotectedvirtual
onPartTouchdown()Partprotectedvirtual
onPartUpdate()Partprotectedvirtual
OnSplashDown()Part
onStartComplete()Partprotectedvirtual
OnTouchDown()Part
onUnpack()Partprotectedvirtual
operator Part(GameObject o)Partexplicitstatic
orbitPart
orgPosPart
orgRotPart
originalStagePart
Pack()Part
packedPart
parentPart
Part()Part
partBuoyancyPart
partInfoPart
partNamePart
physicalSignificancePart
PhysicalSignificance enum namePart
PhysicsSignificancePart
potentialParentPart
propagateControlUpdate(FlightCtrlState st)Part
protoModuleCrewPart
protoPartSnapshotPart
removeChild(Part child)Part
RemoveCrewmember(ProtoCrewMember crew)Part
RemoveModule(PartModule module)Part
RemoveOnMouseDown(Part.OnActionDelegate method)Part
RemoveOnMouseEnter(Part.OnActionDelegate method)Part
RemoveOnMouseExit(Part.OnActionDelegate method)Part
RequestFuel(Part source, float amount, uint reqId)Partvirtual
RequestRCS(float amount, int earliestStage)Partvirtual
RequestResource(int resourceID, double demand)Part
RequestResource(int resourceID, float demand)Part
RequestResource(string resourceName, double demand)Part
RequestResource(string resourceName, float demand)Part
rescaleFactorPart
ResetCollisionIgnores()Part
ResetJoints()Part
ResourcesPart
resourceTargetsPartprotected
ResumeStatePart
ResumeVelocity()Part
RigidbodyPart
scaleFactorPart
ScheduleSetCollisionIgnores()Part
SendEvent(string eventName)Part
SendEvent(string eventName, BaseEventData data)Part
SendEvent(string eventName, BaseEventData data, int maxDepth)Part
SetCollisionIgnores()Part
SetDetectCollisions(bool setState)Part
SetHierarchyRoot(Part root)Part
SetHighlight(bool active)Part
SetHighlightColor()Part
SetHighlightColor(Color color)Part
SetHighlightDefault()Part
SetHighlightType(Part.HighlightType type)Part
SetLayer(GameObject obj, int layer)Partprotected
SetMirror(Vector3 mirrorVector)Part
setOpacity(float opacity)Part
setParent(Part p=null)Part
SetResource(ConfigNode node)Part
SpawnCrew()Part
SplashedPart
srfAttachNodePart
stackIconPart
stackIconGroupingPart
stackSymmetryPart
stageAfterPart
stageBeforePart
stageOffsetPart
stagingIconPart
startedPart
StatePart
statePartprotected
staticPressureAtmPart
surfaceAreasPart
symmetryCounterpartsPart
symmetryModePart
temperaturePart
terrainColliderPart
topNodePart
TransferResource(int resourceID, double amount)Part
uidPart
Undock(DockedVesselInfo newVesselInfo)Part
unfreeze()Part
Unpack()Part
UpdateOrgPosAndRot(Part newRoot)Part
velPart
vesselPart
vesselTypePart
WaterContactPart