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Vessel Member List

This is the complete list of members for Vessel, including all inherited members.

accelerationVessel
ActionGroupsVessel
altitudeVessel
angularMomentumVessel
angularVelocityVessel
atmDensityVessel
BackupVessel()Vessel
ChangeWorldVelocity(Vector3d velOffset)Vessel
checkLanded()Vessel
checkSplashed()Vessel
checkVisibility()Vessel
ClearStaging()Vessel
CoMVessel
ctrlStateVessel
currentStageVessel
DespawnCrew()Vessel
DestroyVesselComponents()Vessel
Die()Vessel
DiscoveryInfoVessel
FallBackReferenceTransform()Vessel
FeedInputFeed()Vessel
FindDefaultVesselType()Vessel
findLocalCenterOfMass()Vessel
findLocalCenterOfPressure()Vessel
findLocalMOI()Vessel
findLocalMOI(Vector3 worldCoM)Vessel
findWorldCenterOfMass()Vessel
flightIntegratorVessel
geeForceVessel
geeForce_immediateVessel
GetActiveParts()Vessel
GetCrewCapacity()Vessel
GetCrewCount()Vessel
GetFwdVector()Vessel
GetHeightFromSurface()Vessel
GetHeightFromTerrain()Vessel
GetMETString(Vessel v)Vesselstatic
GetName()Vessel
GetObtVelocity()Vessel
GetOrbit()Vessel
GetOrbitDriver()Vessel
GetSituationString(Vessel v)Vesselstatic
GetSrfVelocity()Vessel
GetTotalMass()Vessel
GetTransform()Vessel
GetVessel()Vessel
GetVesselCrew()Vessel
GetWorldPos3D()Vessel
GoOffRails()Vessel
GoOnRails()Vessel
HasControlSources()Vessel
heightFromSurfaceVessel
heightFromTerrainVessel
HoldPhysicsVessel
horizontalSrfSpeedVessel
idVessel
Initialize(bool fromShipAssembly=false)Vessel
isActiveVesselVessel
IsClearToSave()Vessel
isCommandableVessel
IsControllableVessel
isEVAVessel
isPersistentVessel
IsValidVesselName(string name)Vesselstatic
LandedVessel
landedAtVessel
LandedOrSplashedVessel
latitudeVessel
launchTimeVessel
Load()Vessel
loadDistanceVesselstatic
loadedVessel
localCoMVessel
longitudeVessel
mainBodyVessel
MakeActive()Vessel
MakeInactive()Vessel
missionTimeVessel
MOIVessel
obt_velocityVessel
OnDestroy()Vessel
OnFlyByWireVessel
OnJustAboutToBeDestroyedVessel
OnLoadFlightState(Dictionary< string, KSPParseable > dataPool)Vessel
OnSaveFlightState(Dictionary< string, KSPParseable > dataPool)Vessel
orbitVessel
orbitDriverVessel
orbitTargeterVessel
packedVessel
PartsVessel
partsVessel
patchedConicRendererVessel
patchedConicSolverVessel
perturbationVessel
pqsAltitudeVessel
printCollisions()Vessel
printGroundContacts()Vessel
protoVesselVessel
rb_velocityVessel
ReferenceTransformVessel
referenceTransformIdVessel
RenameVessel()Vessel
ResetCollisionIgnores()Vessel
ResumeStaging()Vessel
RevealAltitude()Vessel
RevealMass()Vessel
RevealName()Vessel
RevealSituationString()Vessel
RevealSpeed()Vessel
RevealType()Vessel
rootPartVessel
SetActiveInternalPart()Vessel
SetActiveInternalPart(List< Part > visibleParts)Vessel
SetActiveInternalPart(Part visiblePart)Vessel
SetPosition(Vector3 position)Vessel
SetPosition(Vector3 position, bool usePristineCoords)Vessel
SetReferenceTransform(Part p)Vessel
SetReferenceTransform(Transform t)Vessel
SetRotation(Quaternion rotation)Vessel
SetWorldVelocity(Vector3d vel)Vessel
situationVessel
Situations enum nameVessel
SpawnCrew()Vessel
specificAccelerationVessel
SplashedVessel
srf_velocityVessel
srfRelRotationVessel
StartFromBackup(ProtoVessel pv)Vessel
stateVessel
State enum nameVessel
staticPressureVessel
terrainAltitudeVessel
terrainNormalVessel
this[int index]Vessel
this[uint flightID]Vessel
Translate(Vector3 offset)Vessel
Unload()Vessel
unloadDistanceVesselstatic
upAxisVessel
verticalSpeedVessel
Vessel()Vessel
vesselNameVessel
vesselTypeVessel