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class | BinaryReader |
| Identical to System.IO.BinaryReader, but with added IDisposable methods (for use in using structures), and a factory method instead of constructors. More...
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class | BinaryWriter |
| Identical to System.IO.BinaryWriter, but with added IDisposable methods (for use in using structures), and a factory method instead of constructors. More...
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class | File |
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class | FileInfo |
| A surrogate for System.IO.FileInfo. More...
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class | IOException |
| A surrogate for System.IO.IOException. More...
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class | IOUtils |
| Has some useful little tools and utilities. More...
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class | MemoryStream |
| Useful for manipulating bytes in memory. More...
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class | PluginConfigNode |
| A node full of configuration values. More...
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class | PluginConfiguration |
| From N3X15: PluginConfiguration was something I threw together a while ago to try and improve settings serialization. The INI files we were using just couldn't cope with newlines and had all sorts of horrible workarounds. Instead of INI files, it writes structured XML files that look like this: More...
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class | TextReader |
| Identical to System.IO.TextReader, but with added IDisposable methods (for use in using() statements), and a factory method instead of constructors. More...
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class | TextWriter |
| Identical to System.IO.TextWriter, but with added IDisposable methods (for use in using() statements), and a factory method instead of constructors. More...
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