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FuelTankGUI Class Reference

An unused class. More...

Inheritance diagram for FuelTankGUI:
Part

Public Member Functions

 FuelTankGUI ()
 
override void OnDrawStats ()
 
override void onFlightStateLoad (Dictionary< string, KSPParseable > parsedData)
 
override void onFlightStateSave (Dictionary< string, KSPParseable > partDataCollection)
 
override bool RequestFuel (Part source, float amount, uint reqId)
 Deprecated. More...
 
- Public Member Functions inherited from Part
 Part ()
 
bool activate (int currentStage)
 
void addChild (Part child)
 
bool AddCrewmember (ProtoCrewMember crew)
 
InternalModel AddInternalPart (ConfigNode node)
 
PartModule AddModule (ConfigNode node)
 
PartModule AddModule (string moduleName)
 Add a PartModule to this part. PartModules that are dynamically added to parts and don't exist in the original part.cfg will not be properly restored from persistence. More...
 
void AddOnMouseDown (Part.OnActionDelegate method)
 
void AddOnMouseEnter (Part.OnActionDelegate method)
 
void AddOnMouseExit (Part.OnActionDelegate method)
 
PartResource AddResource (ConfigNode node)
 
bool CheckCollision (Collision c)
 
bool checkLanded ()
 
bool checkSplashed ()
 
void cleanReferencesFromOtherParts ()
 
void Couple (Part tgtPart)
 
void CreateInternalModel ()
 
void deactivate ()
 
void decouple (float breakForce=0f)
 
void DespawnAllCrew ()
 
void Die ()
 
void disconnect (bool controlledSeparation=false)
 
virtual bool DrainFuel (float amount)
 Deprecated. More...
 
void drawStats ()
 
void explode ()
 Calling this causes the part to explode. But you guessed that, didn't you? More...
 
AttachNode findAttachNode (string nodeId)
 Find an AttachNode by its name, as a string. More...
 
AttachNode findAttachNodeByPart (Part connectedPart)
 Given a child part of this part, find the AttachNode representing the connection between this part and that child. More...
 
AttachNode[] findAttachNodes (string partialNodeId)
 
FindChildPart< T > ()
 
FindChildPart< T > (bool recursive)
 
Part FindChildPart (string childName)
 
Part FindChildPart (string childName, bool recursive)
 
T[] FindChildParts< T > ()
 
T[] FindChildParts< T > (bool recursive)
 
virtual bool FindFuel (Part source, List< Part > fuelSources, uint reqId)
 
FXGroup findFxGroup (string groupID)
 
Animation[] FindModelAnimators ()
 
Animation[] FindModelAnimators (string clipName)
 
FindModelComponent< T > ()
 
FindModelComponent< T > (string childName)
 
T[] FindModelComponents< T > ()
 
T[] FindModelComponents< T > (string childName)
 
Transform FindModelTransform (string childName)
 
Transform[] FindModelTransforms (string childName)
 
void FindNonPhysicslessChildren (List< Part > parts)
 
void force_activate ()
 Activates the part now, regardless of when it was scheduled to be activated in the staging order. More...
 
void freeze ()
 
void GetConnectedResources (int resourceID, List< PartResource > resources)
 
float GetResourceMass ()
 The total mass of the resources held by the part. The total mass of the part is More...
 
Part getSymmetryCounterPart (int index)
 
void HandleCollision (Collision c)
 
bool hasIndirectChild (Part tgtPart)
 
bool hasIndirectParent (Part tgtPart)
 
bool isSymmetryCounterPart (Part cPart)
 
void LateUpdate ()
 
PartModule LoadModule (ConfigNode node, int moduleIndex)
 
void onAttach (Part parent, bool first=true)
 
virtual void onBackup ()
 
void OnCollisionEnter (Collision c)
 
void OnCollisionExit (Collision c)
 
void OnCollisionStay (Collision c)
 
void OnCopy (Part original, bool asSymCounterpart)
 
void OnDelete ()
 
void onDetach (bool first=true)
 
void OnLiftOff ()
 
void OnLoad ()
 
void OnSplashDown ()
 
void OnTouchDown ()
 
void Pack ()
 
void propagateControlUpdate (FlightCtrlState st)
 
void removeChild (Part child)
 
void RemoveCrewmember (ProtoCrewMember crew)
 
void RemoveModule (PartModule module)
 
void RemoveOnMouseDown (Part.OnActionDelegate method)
 
void RemoveOnMouseEnter (Part.OnActionDelegate method)
 
void RemoveOnMouseExit (Part.OnActionDelegate method)
 
virtual bool RequestRCS (float amount, int earliestStage)
 Deprecated. More...
 
double RequestResource (int resourceID, double demand)
 
float RequestResource (int resourceID, float demand)
 
double RequestResource (string resourceName, double demand)
 
float RequestResource (string resourceName, float demand)
 
void ResetCollisionIgnores ()
 
IEnumerator ResetJoints ()
 
void ResumeVelocity ()
 
void ScheduleSetCollisionIgnores ()
 
void SendEvent (string eventName)
 
void SendEvent (string eventName, BaseEventData data)
 
void SendEvent (string eventName, BaseEventData data, int maxDepth)
 
void SetCollisionIgnores ()
 
void SetDetectCollisions (bool setState)
 
void SetHierarchyRoot (Part root)
 
void SetHighlight (bool active)
 
void SetHighlightColor ()
 
void SetHighlightColor (Color color)
 
void SetHighlightDefault ()
 
void SetHighlightType (Part.HighlightType type)
 
void SetMirror (Vector3 mirrorVector)
 
void setOpacity (float opacity)
 
void setParent (Part p=null)
 
void SetResource (ConfigNode node)
 
void SpawnCrew ()
 
double TransferResource (int resourceID, double amount)
 
void Undock (DockedVesselInfo newVesselInfo)
 
void unfreeze ()
 
void Unpack ()
 
void UpdateOrgPosAndRot (Part newRoot)
 
delegate void OnActionDelegate (Part p)
 

Public Attributes

bool allowFlow
 
float drainRate
 
float dryMass
 
float ejectionForce
 
float emptyExplosionPotential
 
float fuel
 
float fullExplosionPotential
 
- Public Attributes inherited from Part
bool ActivatesEvenIfDisconnected
 Whether this part will actually activate if it schedule to be activated in the same stage as it is decoupled from the rocket. In particular, sepratrons must have ActivatesEvenIfDisconnected set to true if they are to function properly. More...
 
Transform airlock
 
float angularDrag
 
Joint attachJoint
 
AttachNodeMethod attachMethod
 
AttachModes attachMode
 Whether this part is attached to its parent via a stack AttachNode or a surface AttachNode. More...
 
List< AttachNodeattachNodes
 An AttachNode represents the link between two attached parts. attachNodes is a list of possible nodes to which other parts can be attached to this part. You can find the parts that actually are attached using AttachNode.attachedPart. More...
 
AttachRules attachRules
 
Quaternion attRotation
 
float breakingForce
 
float breakingTorque
 
float buoyancy
 
Vector3 CenterOfBuoyancy
 
List< Partchildren
 The parts that are children of this part in the part tree (parts that were attached to this part in the editor after this part was already part of the vessel). More...
 
int childStageOffset
 
Collider collider
 
CollisionEnhancer collisionEnhancer
 
Vector3 CoMOffset
 
float crashTolerance
 
int CrewCapacity
 How many crew members this part can fit. More...
 
List< Collider > currentCollisions
 
string customPartData
 
int defaultInverseStage
 
Part.DragModel dragModel
 Unused? More...
 
string dragModelType
 Unused? More...
 
Vector3 dragReferenceVector
 
double dynamicPressureAtm
 
Part editorCollision
 
List< ParteditorLinks
 
float explosionPotential
 
uint flightID
 A unique identifider for this part. Note that despite the name, each part on the same vessel will still have a different value in this field. This value is persistent and not affected by game load or docking/undocking or similar. This is the 'uid' value at the PART level of the persistent.sfs file. More...
 
FlightIntegrator flightIntegrator
 
bool frozen
 
bool fuelCrossFeed
 Whether this part allows fuel crossfeed. More...
 
List< PartfuelLookupTargets
 In the flight scene, fuelLookupTargets is the list of fuel lines through which this part can draw fuel. Also if this part is a docking node docked to a another docking node through which it can draw fuel, then the attached docking node will also be in fuelLookupTargets. More...
 
List< FXGroup > fxGroups
 
bool GroundContact
 
bool hasHeiarchyModel
 
Color highlightColor
 
bool highlightRecurse
 
Part.HighlightType highlightType
 
string initialVesselName
 
int inStageIndex
 
InternalModel internalModel
 
string InternalModelName
 
int inverseStage
 The stage in which this part will activate, as shown in the staging display. (Possibly called inverseStage because the stages in KSP count down instead of up). More...
 
bool isClone
 
bool isControlSource
 
bool isMirrored
 
bool isPersistent
 
uint lastFuelRequestId
 
int manualStageOffset
 
float mass
 The DRY mass of this part, not including the mass of any resources it contains More...
 
float maximum_drag
 The drag coefficient of this part is equal to (total mass) * (maximum_drag) More...
 
float maxTemp
 The temperature at which this part will explode. More...
 
float minimum_drag
 Unused. More...
 
Vector3 mirrorAxis
 
Vector3 mirrorRefAxis
 
Vector3 mirrorVector
 
uint missionID
 A unique identifier assigned to the part when the vessel it is a part of is created. All parts on the vessel get the same missionID and it does not change. Splitting a vessel with a decoupler will result with two vessels whose parts have the same missionID. When two vessels spawned seperately dock, each part keeps its original missionID, undocking does not change this field either. More...
 
string NoCrossFeedNodeKey
 Specifies the name of a node through which this part will NOT draw resources. See the part.cfg of the stock tricoupler for an example of using this to prevent fuel from flowing backwards. More...
 
Callback OnEditorAttach
 Add a function to this callback and it will be called when your part is attached to another part in the editor. More...
 
Callback OnEditorDestroy
 Add a function to this callback and it will be called when your part is deleted in the editor. More...
 
Callback OnEditorDetach
 Add a function to this callback and it will be called when your part is detached, or is part of a set of parts that are detached, in the editor. More...
 
Callback OnJustAboutToBeDestroyed
 Add a function to this callback and it will be called when your part is about to be destroyed during flight. More...
 
Vector3 orgPos
 
Quaternion orgRot
 
int originalStage
 
bool packed
 
Part parent
 The parent of this part in the part tree: the part to which this part was attached in the editor. More...
 
PartBuoyancy partBuoyancy
 
AvailablePart partInfo
 Some of the part info that is displayed about this part in the editor. More...
 
string partName
 
Part.PhysicalSignificance physicalSignificance
 If physicalSignificance == Part.PhysicalSignificance.NONE, then this part doesn't actually have any physics. In particular, it has no mass, regardless of what its "mass" field is set to, and no drag. More...
 
int PhysicsSignificance
 Unused? More...
 
Part potentialParent
 
List< ProtoCrewMember > protoModuleCrew
 
ProtoPartSnapshot protoPartSnapshot
 
float rescaleFactor
 
PartStates ResumeState
 
float scaleFactor
 
AttachNode srfAttachNode
 IF this part is surface-attached to its parent, srfAttachNode is the attach node describing this connection. More...
 
VStackIcon stackIcon
 The sicon shown for this part in the staging display. More...
 
StackIconGrouping stackIconGrouping
 
int stackSymmetry
 
bool stageAfter
 
bool stageBefore
 
int stageOffset
 
string stagingIcon
 
bool started
 
double staticPressureAtm
 
Vector3 surfaceAreas
 
List< PartsymmetryCounterparts
 
int symmetryMode
 
float temperature
 The temperature of this part, in some arbitrary units. More...
 
PQS_PartCollider terrainCollider
 
AttachNode topNode
 
uint uid
 The purpose of uid is unknown. It changes everytime a vessel is swithched to, even within the same flight scene. Swith to a nearby vessel and back with [ and ] and the uid of the parts on a vessel will change. This value does not save to persistent.sfs, the uid value at the PART level is the part.flightID value instead. More...
 
Vector3 vel
 
Vessel vessel
 The vessel to which this part belongs. Beware that vessel == null in the editor. More...
 
VesselType vesselType
 
bool WaterContact
 

Protected Member Functions

override void onDecouple (float breakForce)
 
override void onFlightStart ()
 
override bool onPartActivate ()
 
override void onPartAwake ()
 
override void onPartStart ()
 
- Protected Member Functions inherited from Part
virtual void onActiveFixedUpdate ()
 
virtual void onActiveUpdate ()
 
virtual void onCopy (Part original, bool asSymCounterpart)
 
virtual void onCtrlUpd (FlightCtrlState s)
 
virtual void onDisconnect ()
 
virtual void onEditorUpdate ()
 
virtual void onFlightStartAtLaunchPad ()
 
virtual void onGamePause ()
 
virtual void onGameResume ()
 
virtual void onJointDisable ()
 
virtual void onJointReset ()
 
virtual void onPack ()
 
virtual void onPartAttach (Part parent)
 
virtual void onPartDeactivate ()
 
virtual void onPartDelete ()
 
virtual void onPartDestroy ()
 
virtual void onPartDetach ()
 
virtual void onPartExplode ()
 
virtual void onPartFixedUpdate ()
 
virtual void onPartLiftOff ()
 
virtual void onPartLoad ()
 
virtual void onPartSplashdown ()
 
virtual void onPartTouchdown ()
 
virtual void onPartUpdate ()
 
virtual void onStartComplete ()
 
virtual void onUnpack ()
 
void SetLayer (GameObject obj, int layer)
 

Additional Inherited Members

- Public Types inherited from Part
enum  DragModel { DragModel.DEFAULT = 0, DragModel.CONIC = 1, DragModel.CYLINDRICAL = 2 }
 
enum  HighlightType { HighlightType.Disabled = 0, HighlightType.OnMouseOver = 1, HighlightType.AlwaysOn = 2 }
 
enum  PhysicalSignificance { PhysicalSignificance.FULL = 0, PhysicalSignificance.NONE = 1 }
 Represents whether a part has physics. More...
 
- Static Public Member Functions inherited from Part
static operator Part (GameObject o)
 
static Part FromGO (GameObject obj)
 
static T GetComponentUpwards< T > (GameObject obj)
 
static Component GetComponentUpwards (string type, GameObject obj)
 
static uint getFuelReqId ()
 
- Static Public Attributes inherited from Part
static Color defaultHighlightNone
 
static Color defaultHighlightPart
 
static uint fuelRequestID
 
- Protected Attributes inherited from Part
bool attached
 
bool connected
 
float heatConductivity
 
float heatDissipation
 
List< PartresourceTargets
 
PartStates state
 
- Properties inherited from Part
BaseActionList Actions [get]
 
int ClassID [get]
 
string ClassName [get]
 
string ConstructID [get]
 
BaseEventList Events [get]
 
BaseFieldList Fields [get]
 
bool hasStagingIcon [get]
 
bool isAttached [get, set]
 
bool isConnected [get, set]
 
bool isControllable [get]
 
bool Landed [get]
 
Part localRoot [get]
 
PartModuleList Modules [get]
 
Orbit orbit [get]
 Don't use this; use Vessel.orbit instead. More...
 
PartResourceList Resources [get]
 A list of the resources contained by this part. You can loop over them with More...
 
Rigidbody Rigidbody [get]
 The rigidbody of this part. See the Unity documentation on rigidbodies for more information. More...
 
bool Splashed [get]
 
PartStates State [get]
 

Detailed Description

An unused class.

Constructor & Destructor Documentation

FuelTankGUI.FuelTankGUI ( )

Member Function Documentation

override void FuelTankGUI.onDecouple ( float  breakForce)
protectedvirtual

Reimplemented from Part.

override void FuelTankGUI.OnDrawStats ( )
virtual

Reimplemented from Part.

override void FuelTankGUI.onFlightStart ( )
protectedvirtual

Reimplemented from Part.

override void FuelTankGUI.onFlightStateLoad ( Dictionary< string, KSPParseable >  parsedData)
virtual

Reimplemented from Part.

override void FuelTankGUI.onFlightStateSave ( Dictionary< string, KSPParseable >  partDataCollection)
virtual

Reimplemented from Part.

override bool FuelTankGUI.onPartActivate ( )
protectedvirtual

Reimplemented from Part.

override void FuelTankGUI.onPartAwake ( )
protectedvirtual

Reimplemented from Part.

override void FuelTankGUI.onPartStart ( )
protectedvirtual

Reimplemented from Part.

override bool FuelTankGUI.RequestFuel ( Part  source,
float  amount,
uint  reqId 
)
virtual

Deprecated.

Parameters
source
amount
reqId
Returns

Reimplemented from Part.

Member Data Documentation

bool FuelTankGUI.allowFlow
float FuelTankGUI.drainRate
float FuelTankGUI.dryMass
float FuelTankGUI.ejectionForce
float FuelTankGUI.emptyExplosionPotential
float FuelTankGUI.fuel
float FuelTankGUI.fullExplosionPotential

The documentation for this class was generated from the following file: