An AttachNode represents the physical connection between a Part and its parent Part.  
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An AttachNode represents the physical connection between a Part and its parent Part. 
| Enumerator | 
|---|
| Stack | A stack node, like the connections between stacked fuel tanks  | 
| Surface | A surface node, like the connection between a radial decoupler and its parent.  | 
| Dock | The type of node that connects two docking ports?  | 
 
 
      
        
          | AttachNode.AttachNode | ( |  | ) |  | 
      
 
 
      
        
          | void AttachNode.FindAttachedPart | ( |  | ) |  | 
      
 
 
      
        
          | Part AttachNode.attachedPart | 
      
 
The part attached to this node. Null if no part is attached. 
 
 
      
        
          | string AttachNode.attachedPartId | 
      
 
 
      
        
          | AttachNodeMethod AttachNode.attachMethod | 
      
 
 
      
        
          | float AttachNode.breakingForce | 
      
 
 
      
        
          | float AttachNode.breakingTorque | 
      
 
 
      
        
          | GameObject AttachNode.icon | 
      
 
 
Whether this node is a surface-attach node, a stack node, or a docking node. 
 
 
      
        
          | Vector3 AttachNode.offset | 
      
 
 
      
        
          | Vector3 AttachNode.orientation | 
      
 
 
      
        
          | Vector3 AttachNode.originalOrientation | 
      
 
 
      
        
          | Vector3 AttachNode.originalPosition | 
      
 
 
      
        
          | Vector3 AttachNode.position | 
      
 
 
      
        
          | bool AttachNode.requestGate | 
      
 
 
      
        
          | bool AttachNode.ResourceXFeed | 
      
 
Wether or not resource cross feed can pass through this node. 
 
 
The documentation for this class was generated from the following file: