An AttachNode represents the physical connection between a Part and its parent Part.
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An AttachNode represents the physical connection between a Part and its parent Part.
Enumerator |
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Stack |
A stack node, like the connections between stacked fuel tanks
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Surface |
A surface node, like the connection between a radial decoupler and its parent.
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Dock |
The type of node that connects two docking ports?
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AttachNode.AttachNode |
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void AttachNode.FindAttachedPart |
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Part AttachNode.attachedPart |
The part attached to this node. Null if no part is attached.
string AttachNode.attachedPartId |
AttachNodeMethod AttachNode.attachMethod |
float AttachNode.breakingForce |
float AttachNode.breakingTorque |
GameObject AttachNode.icon |
Whether this node is a surface-attach node, a stack node, or a docking node.
Vector3 AttachNode.offset |
Vector3 AttachNode.orientation |
Vector3 AttachNode.originalOrientation |
Vector3 AttachNode.originalPosition |
Vector3 AttachNode.position |
bool AttachNode.requestGate |
bool AttachNode.ResourceXFeed |
Wether or not resource cross feed can pass through this node.
The documentation for this class was generated from the following file: