An AttachNode represents the physical connection between a Part and its parent Part.
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An AttachNode represents the physical connection between a Part and its parent Part.
| Enumerator |
|---|
| Stack |
A stack node, like the connections between stacked fuel tanks
|
| Surface |
A surface node, like the connection between a radial decoupler and its parent.
|
| Dock |
The type of node that connects two docking ports?
|
| AttachNode.AttachNode |
( |
| ) |
|
| void AttachNode.FindAttachedPart |
( |
| ) |
|
| Part AttachNode.attachedPart |
The part attached to this node. Null if no part is attached.
| string AttachNode.attachedPartId |
| AttachNodeMethod AttachNode.attachMethod |
| float AttachNode.breakingForce |
| float AttachNode.breakingTorque |
| GameObject AttachNode.icon |
Whether this node is a surface-attach node, a stack node, or a docking node.
| Vector3 AttachNode.offset |
| Vector3 AttachNode.orientation |
| Vector3 AttachNode.originalOrientation |
| Vector3 AttachNode.originalPosition |
| Vector3 AttachNode.position |
| bool AttachNode.requestGate |
| bool AttachNode.ResourceXFeed |
Wether or not resource cross feed can pass through this node.
The documentation for this class was generated from the following file: