An AvailablePart object contains the summary information about a single type of part which is shown in the editor.
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An AvailablePart object contains the summary information about a single type of part which is shown in the editor.
| AvailablePart.AvailablePart |
( |
string |
path | ) |
|
| int AvailablePart.amountAvailable |
| string AvailablePart.author |
| PartCategories AvailablePart.category |
Which tab this part shows up in in the editor.
The cost of this part, as displayed in the editor.
| string AvailablePart.description |
The description of this part, as displayed in the editor? Does this include the GetInfo() of the part's PartModules?
| Vector3 AvailablePart.iconOffset |
| GameObject AvailablePart.iconPrefab |
| Vector3 AvailablePart.iconScale |
| string AvailablePart.iconUrl |
| string AvailablePart.manufacturer |
| string AvailablePart.moduleInfo |
| string AvailablePart.name |
The name of this kind of part, as specified in the "name =" line of its part.cfg.
| Part AvailablePart.partPrefab |
The object that gets cloned when you create a new instance of this part in the editor?
| string AvailablePart.partUrl |
| string AvailablePart.resourceInfo |
| string AvailablePart.title |
| string AvailablePart.typeDescription |
| string AvailablePart.partPath |
|
get |
The documentation for this class was generated from the following file: