Apply this attribute to a field in a PartModule or ScenarioModule to make the field get automatically initialized from the cfg file, and optionally persistent. See
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string | category |
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bool | guiActive |
| Whether to show the value of this field in the right click menu of the part. More...
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string | guiFormat |
| The format string that will be passed to ToString when displaying the value of your field in the right click menu of the part? E.g. "F3" for a floating point number with 3 digits past the decimal point. More...
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string | guiName |
| The name that will be shown for this field in the right click menu of the part. More...
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string | guiUnits |
| The units that will be shown for this field in the right click menu of the part. More...
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bool | isPersistant |
| Whether to store the value of this field in persistent.sfs when the game state is saved, and reload it from persistent.sfs when the game state is loaded. More...
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Apply this attribute to a field in a PartModule or ScenarioModule to make the field get automatically initialized from the cfg file, and optionally persistent. See
http://forum.kerbalspaceprogram.com/showthread.php/10296-0-15-code-update-PartModule-KSPField-KSPEvent-ConfigNode-and-PartResource
Whether to show the value of this field in the right click menu of the part.
string KSPField.guiFormat |
The format string that will be passed to ToString when displaying the value of your field in the right click menu of the part? E.g. "F3" for a floating point number with 3 digits past the decimal point.
The name that will be shown for this field in the right click menu of the part.
The units that will be shown for this field in the right click menu of the part.
bool KSPField.isPersistant |
Whether to store the value of this field in persistent.sfs when the game state is saved, and reload it from persistent.sfs when the game state is loaded.
The documentation for this class was generated from the following file: