A class that represents the resource requirements of an engine.
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| double | currentAmount |
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| double | currentRequirement |
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| bool | drawStackGauge |
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| int | id |
| | The integer ID of the resource consumed. More...
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| bool | isDeprived |
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| string | name |
| | The string name of the resource consumed, e.g. "LiquidFuel" More...
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| float | ratio |
| | How much of this resource is consumed by the engine, in proportion to other resources. For example if the engine consumes three resources (A, B, C) with A.ratio = 3, B.ratio = 2, C.ratio = 1, then 3 units of every will be consumed for every 2 units of B and 1 unit of C. More...
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A class that represents the resource requirements of an engine.
| ModuleEngines.Propellant.Propellant |
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| void ModuleEngines.Propellant.Load |
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ConfigNode |
node | ) |
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| void ModuleEngines.Propellant.Save |
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ConfigNode |
node | ) |
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| double ModuleEngines.Propellant.currentAmount |
| double ModuleEngines.Propellant.currentRequirement |
| bool ModuleEngines.Propellant.drawStackGauge |
| int ModuleEngines.Propellant.id |
The integer ID of the resource consumed.
| bool ModuleEngines.Propellant.isDeprived |
| string ModuleEngines.Propellant.name |
The string name of the resource consumed, e.g. "LiquidFuel"
| float ModuleEngines.Propellant.ratio |
How much of this resource is consumed by the engine, in proportion to other resources. For example if the engine consumes three resources (A, B, C) with A.ratio = 3, B.ratio = 2, C.ratio = 1, then 3 units of every will be consumed for every 2 units of B and 1 unit of C.
The documentation for this class was generated from the following file: