ShipConstruct.ShipConstruct |
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ShipConstruct.ShipConstruct |
( |
int |
shipType | ) |
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ShipConstruct.ShipConstruct |
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string |
shipName, |
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int |
shipType, |
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List< Part > |
parts |
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) |
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ShipConstruct.ShipConstruct |
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string |
shipName, |
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string |
shipDescription, |
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Part |
rootPart |
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) |
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void ShipConstruct.Add |
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Part |
p | ) |
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bool ShipConstruct.AreAllPartsConnected |
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void ShipConstruct.Clear |
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bool ShipConstruct.Contains |
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Part |
p | ) |
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IEnumerator<Part> ShipConstruct.GetEnumerator |
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float ShipConstruct.GetShipCosts |
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out float |
dryCost, |
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out float |
fuelCost |
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) |
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bool ShipConstruct.isControllable |
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void ShipConstruct.Remove |
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Part |
p | ) |
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int ShipConstruct.lastCompatibleMajor |
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static |
int ShipConstruct.lastCompatibleMinor |
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static |
int ShipConstruct.lastCompatibleRev |
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static |
List<Part> ShipConstruct.parts |
A list of all the parts in the ShipConstruct. The parts are listed in the same order in which they were added to the ship in the editor.
string ShipConstruct.shipDescription |
string ShipConstruct.shipName |
bool ShipConstruct.shipPartsUnlocked |
int ShipConstruct.shipType |
List<Part> ShipConstruct.Parts |
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get |
Part ShipConstruct.this[int index] |
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getset |
The documentation for this class was generated from the following file: