| ShipConstruct.ShipConstruct |
( |
| ) |
|
| ShipConstruct.ShipConstruct |
( |
int |
shipType | ) |
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| ShipConstruct.ShipConstruct |
( |
string |
shipName, |
|
|
int |
shipType, |
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|
List< Part > |
parts |
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) |
| |
| ShipConstruct.ShipConstruct |
( |
string |
shipName, |
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|
string |
shipDescription, |
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|
Part |
rootPart |
|
) |
| |
| void ShipConstruct.Add |
( |
Part |
p | ) |
|
| bool ShipConstruct.AreAllPartsConnected |
( |
| ) |
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| void ShipConstruct.Clear |
( |
| ) |
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| bool ShipConstruct.Contains |
( |
Part |
p | ) |
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| IEnumerator<Part> ShipConstruct.GetEnumerator |
( |
| ) |
|
| float ShipConstruct.GetShipCosts |
( |
out float |
dryCost, |
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|
out float |
fuelCost |
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) |
| |
| bool ShipConstruct.isControllable |
( |
| ) |
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| void ShipConstruct.Remove |
( |
Part |
p | ) |
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| int ShipConstruct.lastCompatibleMajor |
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static |
| int ShipConstruct.lastCompatibleMinor |
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static |
| int ShipConstruct.lastCompatibleRev |
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static |
| List<Part> ShipConstruct.parts |
A list of all the parts in the ShipConstruct. The parts are listed in the same order in which they were added to the ship in the editor.
| string ShipConstruct.shipDescription |
| string ShipConstruct.shipName |
| bool ShipConstruct.shipPartsUnlocked |
| int ShipConstruct.shipType |
| List<Part> ShipConstruct.Parts |
|
get |
| Part ShipConstruct.this[int index] |
|
getset |
The documentation for this class was generated from the following file: