The Sun, the planets, and the moons are all CelestialBodies. More...
Public Member Functions | |
CelestialBody () | |
void | CBUpdate () |
void | debugTimeWarpLimits () |
void | DisplaySurfaceResource (int resourceID) |
double | GetAltitude (Vector3d worldPos) |
Gets the height of a given position above this body's sea level, in meters. More... | |
Bounds | getBounds () |
Vector3d | GetFrameVel () |
The velocity of the CelestialBody, {AliceWorld, Sun}. (See Orbit.cs for the reference frame definitions). More... | |
Vector3d | GetFrameVelAtUT (double UT) |
Vector3 | GetFwdVector () |
double | GetLatitude (Vector3d worldPos) |
Gets the latitude of a given position, in degrees. More... | |
double | GetLongitude (Vector3d worldPos) |
Gets the longitude of a given position, in degrees. Note that you CANNOT count on this value being in any particular range. This function may for example return 420, meaning 60 degrees east. You would be well advised to coerce it into a standard range like -180 to 180 before using it. More... | |
string | GetName () |
Vector3 | GetObtVelocity () |
Orbit | GetOrbit () |
OrbitDriver | GetOrbitDriver () |
Vector3d | getPositionAtUT (double UT) |
Vector3d | GetRelSurfaceNVector (double lat, double lon) |
Vector3d | GetRelSurfacePosition (Vector3d worldPosition) |
Vector3d | GetRelSurfacePosition (double lat, double lon, double alt) |
Returns a vector pointing from the center of the body to the given latitude, longitude, and altitude. More... | |
Vector3d | getRFrmVel (Vector3d worldPos) |
Returns the velocity at a given position of the frame of reference that rotates with the planet. This velocity is the difference between the "orbit" and "surface" velocities. More... | |
Vector3 | GetSrfVelocity () |
Vector3d | GetSurfaceNVector (double lat, double lon) |
Returns a unit vector perpendicular to the surface of the body at the given latitude and longitude (pretending for the moment that the body is a perfect sphere). More... | |
VesselTargetModes | GetTargetingMode () |
Transform | GetTransform () |
Vector3d | getTruePositionAtUT (double UT) |
Vessel | GetVessel () |
Vector3d | GetWorldSurfacePosition (double lat, double lon, double alt) |
Returns the position, in world coordinates, of a given latitude, longitude, and altitude More... | |
bool | HasChild (CelestialBody body) |
bool | HasParent (CelestialBody body) |
void | HideSurfaceResource () |
void | resetTimeWarpLimits () |
double | RevealAltitude () |
Returns the body's altitude above the reference sphere of its primary More... | |
float | RevealMass () |
Returns the body's mass, in kg More... | |
string | RevealName () |
Returns the body's tracking station name More... | |
string | RevealSituationString () |
Describes the state of the body More... | |
double | RevealSpeed () |
Returns the body's speed More... | |
string | RevealType () |
Returns the type of the body More... | |
Public Attributes | |
float | altitudeMultiplier |
float | altitudeOffset |
double | angularV |
The magnitude of the angular velocity of the body's rotation, in radians per second. More... | |
Vector3d | angularVelocity |
The body's angular velocity vector, in rotations per second. This points along the axis of rotation and its magnitude is the rotation rate in radians per second. More... | |
float | atmoshpereTemperatureMultiplier |
bool | atmosphere |
Whether this body has an atmosphere More... | |
bool | atmosphereContainsOxygen |
Presumably, whether jet engines will work in this body's atmosphere More... | |
float | atmosphereMultiplier |
Seems to be the pressure of the body's atmosphere at sea level, in units of Kerbin atmospheres at sea level. Appears to only have an effect when useLegacyAtmosphere is toggled on More... | |
double | atmosphereScaleHeight |
The atmosphere's scale height, in KILOMETERS (not meters). The atmospheric pressure at a given altitude above sea level is proportional to Math.Exp(-altitude / atmosphereScaleHeight). More... | |
Color | atmosphericAmbientColor |
CBAttributeMap | BiomeMap |
string | bodyDescription |
string | bodyName |
The name of the body, as a string. More... | |
Transform | bodyTransform |
CelestialBodyType | bodyType |
double | directRotAngle |
double | GeeASL |
The gravitational acceleration of the body at sea level, in units of gees (1 gee = 9.81 m/s^2) More... | |
double | gMagnitudeAtCenter |
The gravitational acceleration (in m/s^2) at a radius r (in m) from the body's center is gMagnitudeAtCenter / r^2 More... | |
double | gravParameter |
The gravitational parameter GM is the universal gravitational constant G times the mass M of the body. In KSP the gravitational constant G is exactly 6.673 m^3 / (kg s^2), and the body mass is measured in kilograms. More... | |
double | hillSphere |
Unused? More... | |
double | initialRotation |
bool | inverseRotation |
float | inverseRotThresholdAltitude |
double | Mass |
The mass of the body in kilograms. Computed More... | |
float | maxAtmosphereAltitude |
The height of the upper edge of the body's atmosphere, in meters above sea level. Except, not really. The atmosphere really cuts off at an altitude (in meters) of More... | |
bool | ocean |
Whether this planet has an ocean at "sea level" More... | |
OrbitDriver | orbitDriver |
this is what gives the celestial body its orbit and makes it go along the orbit as well More... | |
List< CelestialBody > | orbitingBodies |
A list of this body's moons (or, in the case of the Sun, a list of the planets). More... | |
PQS | pqsController |
The pqsController computes the terrain of the planet. Note that for the Sun, pqsController = null. More... | |
AnimationCurve | pressureCurve |
float | pressureMultiplier |
double | Radius |
The radius of the planet in meters. Note that this is only the radius of "sea level"; the actual terrain may be higher. More... | |
bool | rotates |
QuaternionD | rotation |
double | rotationAngle |
double | rotationPeriod |
The time, in seconds, for the body to complete one rotation around its axis More... | |
CelestialBodyScienceParams | scienceValues |
double | sphereOfInfluence |
The radius of this body's sphere of influence (measured from the center of the body), in meters. More... | |
double | staticPressureASL |
AnimationCurve | temperatureCurve |
bool | tidallyLocked |
Presumably, whether this body is tidally locked to the body around with it orbits. More... | |
float[] | timeWarpAltitudeLimits |
Presumably, this gives the minimum altitude you must have in order to be allowed to use each warp rate when in this body's sphere of influence. More... | |
bool | use_The_InName |
bool | useLegacyAtmosphere |
It appears that this setting toggles between old and new atmosphere system More... | |
Vector3d | zUpAngularVelocity |
Properties | |
DiscoveryInfo | DiscoveryInfo [get] |
Describes to what extent this body has been explored More... | |
int | flightGlobalsIndex [get, set] |
string | name [get] |
Orbit | orbit [get] |
Describes the orbit of this body around its primary. More... | |
Vector3d | position [get, set] |
The position of the center of the body, in world coordinates. More... | |
CelestialBody | referenceBody [get] |
Presumably, the body this body orbits around More... | |
Texture2D | ResourceMap [get] |
PResource | Resources [get] |
string | theName [get] |
The Sun, the planets, and the moons are all CelestialBodies.
CelestialBody.CelestialBody | ( | ) |
void CelestialBody.CBUpdate | ( | ) |
void CelestialBody.debugTimeWarpLimits | ( | ) |
void CelestialBody.DisplaySurfaceResource | ( | int | resourceID | ) |
double CelestialBody.GetAltitude | ( | Vector3d | worldPos | ) |
Gets the height of a given position above this body's sea level, in meters.
worldPos | A position in world coordinates |
Bounds CelestialBody.getBounds | ( | ) |
Vector3d CelestialBody.GetFrameVel | ( | ) |
The velocity of the CelestialBody, {AliceWorld, Sun}. (See Orbit.cs for the reference frame definitions).
Vector3d CelestialBody.GetFrameVelAtUT | ( | double | UT | ) |
Vector3 CelestialBody.GetFwdVector | ( | ) |
double CelestialBody.GetLatitude | ( | Vector3d | worldPos | ) |
Gets the latitude of a given position, in degrees.
worldPos | A position in world coordinates |
double CelestialBody.GetLongitude | ( | Vector3d | worldPos | ) |
Gets the longitude of a given position, in degrees. Note that you CANNOT count on this value being in any particular range. This function may for example return 420, meaning 60 degrees east. You would be well advised to coerce it into a standard range like -180 to 180 before using it.
worldPos | A position in world coordinates |
string CelestialBody.GetName | ( | ) |
Vector3 CelestialBody.GetObtVelocity | ( | ) |
Orbit CelestialBody.GetOrbit | ( | ) |
OrbitDriver CelestialBody.GetOrbitDriver | ( | ) |
Vector3d CelestialBody.getPositionAtUT | ( | double | UT | ) |
Vector3d CelestialBody.GetRelSurfaceNVector | ( | double | lat, |
double | lon | ||
) |
Vector3d CelestialBody.GetRelSurfacePosition | ( | double | lat, |
double | lon, | ||
double | alt | ||
) |
Returns a vector pointing from the center of the body to the given latitude, longitude, and altitude.
lat | Latitude in degrees |
lon | Longitude in degrees |
alt | Altitude above sea level in meters |
Returns the velocity at a given position of the frame of reference that rotates with the planet. This velocity is the difference between the "orbit" and "surface" velocities.
worldPos | A position in world coordinates |
Vector3 CelestialBody.GetSrfVelocity | ( | ) |
Vector3d CelestialBody.GetSurfaceNVector | ( | double | lat, |
double | lon | ||
) |
Returns a unit vector perpendicular to the surface of the body at the given latitude and longitude (pretending for the moment that the body is a perfect sphere).
lat | Latitude in degrees |
lon | Longitude in degrees |
VesselTargetModes CelestialBody.GetTargetingMode | ( | ) |
Transform CelestialBody.GetTransform | ( | ) |
Vector3d CelestialBody.getTruePositionAtUT | ( | double | UT | ) |
Vessel CelestialBody.GetVessel | ( | ) |
Vector3d CelestialBody.GetWorldSurfacePosition | ( | double | lat, |
double | lon, | ||
double | alt | ||
) |
Returns the position, in world coordinates, of a given latitude, longitude, and altitude
lat | Latitude in degrees |
lon | Longitude in degrees |
alt | Altitude above sea level in meters |
bool CelestialBody.HasChild | ( | CelestialBody | body | ) |
bool CelestialBody.HasParent | ( | CelestialBody | body | ) |
void CelestialBody.HideSurfaceResource | ( | ) |
void CelestialBody.resetTimeWarpLimits | ( | ) |
double CelestialBody.RevealAltitude | ( | ) |
Returns the body's altitude above the reference sphere of its primary
Implements IDiscoverable
float CelestialBody.RevealMass | ( | ) |
Returns the body's mass, in kg
Implements IDiscoverable
string CelestialBody.RevealName | ( | ) |
Returns the body's tracking station name
Implements IDiscoverable
string CelestialBody.RevealSituationString | ( | ) |
Describes the state of the body
"Orbiting the Sun"
Implements IDiscoverable
double CelestialBody.RevealSpeed | ( | ) |
Returns the body's speed
Implements IDiscoverable
string CelestialBody.RevealType | ( | ) |
float CelestialBody.altitudeMultiplier |
float CelestialBody.altitudeOffset |
double CelestialBody.angularV |
The magnitude of the angular velocity of the body's rotation, in radians per second.
Vector3d CelestialBody.angularVelocity |
The body's angular velocity vector, in rotations per second. This points along the axis of rotation and its magnitude is the rotation rate in radians per second.
float CelestialBody.atmoshpereTemperatureMultiplier |
bool CelestialBody.atmosphere |
Whether this body has an atmosphere
bool CelestialBody.atmosphereContainsOxygen |
Presumably, whether jet engines will work in this body's atmosphere
float CelestialBody.atmosphereMultiplier |
Seems to be the pressure of the body's atmosphere at sea level, in units of Kerbin atmospheres at sea level. Appears to only have an effect when useLegacyAtmosphere is toggled on
double CelestialBody.atmosphereScaleHeight |
The atmosphere's scale height, in KILOMETERS (not meters). The atmospheric pressure at a given altitude above sea level is proportional to Math.Exp(-altitude / atmosphereScaleHeight).
Color CelestialBody.atmosphericAmbientColor |
CBAttributeMap CelestialBody.BiomeMap |
string CelestialBody.bodyDescription |
string CelestialBody.bodyName |
The name of the body, as a string.
Transform CelestialBody.bodyTransform |
CelestialBodyType CelestialBody.bodyType |
double CelestialBody.directRotAngle |
double CelestialBody.GeeASL |
The gravitational acceleration of the body at sea level, in units of gees (1 gee = 9.81 m/s^2)
double CelestialBody.gMagnitudeAtCenter |
The gravitational acceleration (in m/s^2) at a radius r (in m) from the body's center is gMagnitudeAtCenter / r^2
double CelestialBody.gravParameter |
The gravitational parameter GM is the universal gravitational constant G times the mass M of the body. In KSP the gravitational constant G is exactly 6.673 m^3 / (kg s^2), and the body mass is measured in kilograms.
double CelestialBody.hillSphere |
Unused?
double CelestialBody.initialRotation |
bool CelestialBody.inverseRotation |
float CelestialBody.inverseRotThresholdAltitude |
double CelestialBody.Mass |
The mass of the body in kilograms. Computed
float CelestialBody.maxAtmosphereAltitude |
The height of the upper edge of the body's atmosphere, in meters above sea level. Except, not really. The atmosphere really cuts off at an altitude (in meters) of
body.atmosphereScaleHeight * 1000 * Math.Log(1e6)
bool CelestialBody.ocean |
Whether this planet has an ocean at "sea level"
OrbitDriver CelestialBody.orbitDriver |
this is what gives the celestial body its orbit and makes it go along the orbit as well
List<CelestialBody> CelestialBody.orbitingBodies |
A list of this body's moons (or, in the case of the Sun, a list of the planets).
PQS CelestialBody.pqsController |
The pqsController computes the terrain of the planet. Note that for the Sun, pqsController = null.
AnimationCurve CelestialBody.pressureCurve |
float CelestialBody.pressureMultiplier |
double CelestialBody.Radius |
The radius of the planet in meters. Note that this is only the radius of "sea level"; the actual terrain may be higher.
bool CelestialBody.rotates |
QuaternionD CelestialBody.rotation |
double CelestialBody.rotationAngle |
double CelestialBody.rotationPeriod |
The time, in seconds, for the body to complete one rotation around its axis
CelestialBodyScienceParams CelestialBody.scienceValues |
double CelestialBody.sphereOfInfluence |
The radius of this body's sphere of influence (measured from the center of the body), in meters.
double CelestialBody.staticPressureASL |
AnimationCurve CelestialBody.temperatureCurve |
bool CelestialBody.tidallyLocked |
Presumably, whether this body is tidally locked to the body around with it orbits.
float [] CelestialBody.timeWarpAltitudeLimits |
Presumably, this gives the minimum altitude you must have in order to be allowed to use each warp rate when in this body's sphere of influence.
bool CelestialBody.use_The_InName |
bool CelestialBody.useLegacyAtmosphere |
It appears that this setting toggles between old and new atmosphere system
Vector3d CelestialBody.zUpAngularVelocity |
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get |
Describes to what extent this body has been explored
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getset |
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get |
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get |
Describes the orbit of this body around its primary.
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getset |
The position of the center of the body, in world coordinates.
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get |
Presumably, the body this body orbits around
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get |
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get |
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get |