FlightInputHandler stores some global information about the control of the current active vessel.
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FlightInputHandler stores some global information about the control of the current active vessel.
| FlightInputHandler.FlightInputHandler |
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| void FlightInputHandler.OnDestroy |
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| static void FlightInputHandler.SetNeutralControls |
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Call this to set neutral controls; in particular this wil turn off the throttle.
| int FlightInputHandler.currentTarget |
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| bool FlightInputHandler.hasFocus |
| Renderer [] FlightInputHandler.inputGaugeRenderers |
| FlightInputCallback FlightInputHandler.OnFlyByWire |
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| bool FlightInputHandler.precisionMode |
Presumably, whether precision mode is engaged.
| float FlightInputHandler.rcsDeadZone |
| bool FlightInputHandler.rcslock |
| bool FlightInputHandler.stageLock |
Presumably, whether staging has been locked via Alt-L.
The FlightCtrlState that represents player input. You can change the on-screen throttle by setting FlightCtrlState.state.mainThrottle.
| float FlightInputHandler.throttleResponsiveness |
| bool FlightInputHandler.RCSLock |
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staticget |
The documentation for this class was generated from the following file: