FlightInputHandler stores some global information about the control of the current active vessel.
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FlightInputHandler stores some global information about the control of the current active vessel.
FlightInputHandler.FlightInputHandler |
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void FlightInputHandler.OnDestroy |
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static void FlightInputHandler.SetNeutralControls |
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Call this to set neutral controls; in particular this wil turn off the throttle.
int FlightInputHandler.currentTarget |
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bool FlightInputHandler.hasFocus |
Renderer [] FlightInputHandler.inputGaugeRenderers |
FlightInputCallback FlightInputHandler.OnFlyByWire |
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bool FlightInputHandler.precisionMode |
Presumably, whether precision mode is engaged.
float FlightInputHandler.rcsDeadZone |
bool FlightInputHandler.rcslock |
bool FlightInputHandler.stageLock |
Presumably, whether staging has been locked via Alt-L.
The FlightCtrlState that represents player input. You can change the on-screen throttle by setting FlightCtrlState.state.mainThrottle.
float FlightInputHandler.throttleResponsiveness |
bool FlightInputHandler.RCSLock |
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The documentation for this class was generated from the following file: