Game events related to vessel situation changes; mostly related to progress tracking. More...
Static Public Attributes | |
static EventData< Vessel, CelestialBody > | onEscape |
Triggered upon escaping a celestial body's orbit; triggered by onVesselSOIChanged, not by simply attaining an escape trajectory More... | |
static EventData< Vessel, CelestialBody > | onFlyBy |
Triggered upon entering a new celestial bodies SOI, the inverse of onEscape; may not apply to the Sun, ie requires eccentricity > 1 More... | |
static EventData< Vessel, CelestialBody > | onLand |
Triggered upon landing or splashing down More... | |
static EventData< Vessel, CelestialBody > | onOrbit |
Triggered upon entering orbit; must be stable, with periapsis above the max atmospheric height and eccentricity < 1 More... | |
static EventData< Vessel > | onReachSpace |
Triggered the first time a sub-orbital situation is achieved More... | |
static EventData< Vessel, CelestialBody > | onReturnFromOrbit |
Triggered when landing on Kerbin after a flyby or orbiting a Celestial Body More... | |
static EventData< Vessel, CelestialBody > | onReturnFromSurface |
Triggered when landing on Kerbin after landing on a Celestial Body More... | |
Game events related to vessel situation changes; mostly related to progress tracking.
The Celestial Body in question and the vessel being used are returned as EventData in most cases
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Triggered upon escaping a celestial body's orbit; triggered by onVesselSOIChanged, not by simply attaining an escape trajectory
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Triggered upon entering a new celestial bodies SOI, the inverse of onEscape; may not apply to the Sun, ie requires eccentricity > 1
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Triggered upon landing or splashing down
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Triggered upon entering orbit; must be stable, with periapsis above the max atmospheric height and eccentricity < 1
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Triggered the first time a sub-orbital situation is achieved
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Triggered when landing on Kerbin after a flyby or orbiting a Celestial Body
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Triggered when landing on Kerbin after landing on a Celestial Body