This class stores some global information related to the map view. More...
Public Member Functions | |
MapView () | |
Static Public Member Functions | |
static void | EnterMapView () |
Calling this function will cause the game to switch to map view from the flight view. More... | |
static void | ExitMapView () |
Calling this function will cause the game to switch to flight view from the map view. More... | |
Public Attributes | |
float | camDistance |
int | camFocusTarget |
float | camHdg |
float | camPitch |
bool | ConstantMode |
Material | dottedLineMaterial |
bool | draw3Dlines |
FlightCamera | mainCamera |
Camera[] | mainCameras |
bool | maneuverModeActive |
ScreenSafeUIButton | maneuverModeToggle |
GameObject | maneuverNodePrefab |
PlanetariumCamera | mapCamera |
ScreenSafeUISlideTab | MapCollapse_navBall |
float | masterOrbitOpacity |
float | max3DlineDrawDist |
ScreenSafeUIStateButton | orbitDrawModeBtn |
Texture2D | orbitIconsMap |
Material | orbitIconsMaterial |
GUISkin | orbitIconsTextSkin |
Material | orbitLinesMaterial |
Color[] | patchColors |
MonoBehaviour[] | scriptsToDisable |
Transform | spaceCameraHome |
float | transitionDuration |
Camera[] | uiCameras |
Camera | vectorCam |
Static Public Attributes | |
static int | culledCaptions |
static MapView | fetch |
static float | MapIconTextOverlap |
static bool | MapIsEnabled |
Whether the game is currently in map view or not. More... | |
static Callback | OnEnterMapView |
static Callback | OnExitMapView |
static int | totalCaptions |
Properties | |
static Material | DottedLinesMaterial [get] |
static bool | Draw3DLines [get] |
static bool | ManeuverModeActive [get] |
static GameObject | ManeuverNodePrefab [get] |
static PlanetariumCamera | MapCamera [get] |
static int | OrbitDrawMode [get] |
static Texture2D | OrbitIconsMap [get] |
static Material | OrbitIconsMaterial [get] |
static GUISkin | OrbitIconsTextSkin [get] |
static Material | OrbitLinesMaterial [get] |
static Color[] | PatchColors [get] |
This class stores some global information related to the map view.
MapView.MapView | ( | ) |
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Calling this function will cause the game to switch to map view from the flight view.
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Calling this function will cause the game to switch to flight view from the map view.
float MapView.camDistance |
int MapView.camFocusTarget |
float MapView.camHdg |
float MapView.camPitch |
bool MapView.ConstantMode |
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Material MapView.dottedLineMaterial |
bool MapView.draw3Dlines |
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FlightCamera MapView.mainCamera |
Camera [] MapView.mainCameras |
bool MapView.maneuverModeActive |
ScreenSafeUIButton MapView.maneuverModeToggle |
GameObject MapView.maneuverNodePrefab |
PlanetariumCamera MapView.mapCamera |
ScreenSafeUISlideTab MapView.MapCollapse_navBall |
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Whether the game is currently in map view or not.
float MapView.masterOrbitOpacity |
float MapView.max3DlineDrawDist |
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ScreenSafeUIStateButton MapView.orbitDrawModeBtn |
Texture2D MapView.orbitIconsMap |
Material MapView.orbitIconsMaterial |
GUISkin MapView.orbitIconsTextSkin |
Material MapView.orbitLinesMaterial |
Color [] MapView.patchColors |
MonoBehaviour [] MapView.scriptsToDisable |
Transform MapView.spaceCameraHome |
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float MapView.transitionDuration |
Camera [] MapView.uiCameras |
Camera MapView.vectorCam |
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